![]() ![]() MetaHuman Creator is a free cloud-based app that empowers anyone to create. The pages in this section cover the following: The required setup before you can download and export MetaHumans. This short tutorial shows how to download a Metahuman source asset and export. To use MetaHumans in Unreal Engine or Maya, you must first download all of the required files and Assets from Quixel Bridge. Apart from creating digital humans, the MetaHuman Creator also enables teams to. You’ll also get the source data in the form of a Maya file, including meshes, skeleton, facial rig, animation controls, and materials. Generate and download MetaHuman Assets from Quixel Bridge, then export them to Unreal Engine 5 and Maya. Download a free day trial of Autodesk Maya, software for 3D modeling. When you’re happy with your human, you can download the asset via Quixel Bridge, fully rigged and ready for animation and motion capture in Unreal Engine, and complete with LODs. There’s also a set of example clothing to choose from, as well as 18 differently proportioned body types. You can select from around 30 hair styles that use Unreal Engine’s strand-based hair, or hair cards for lower-end platforms. You can choose a starting point by selecting a number of preset faces to contribute to your human from the diverse range in the database. As you make adjustments, MetaHuman Creator blends between actual examples in the library in a plausible, data-constrained way. Metahuman Creator - Basic Introduction - Create Realistic Digital Humans - YouTube 0:00 / 20:20 Metahuman Creator - Basic Introduction - Create Realistic Digital Humans Travis Davids. It works by drawing from an ever-growing library of variants of human appearance and motion, and enabling you to create convincing new characters through intuitive workflows that let you sculpt and craft the result you want. ![]() MetaHuman Creator is a cloud-streamed app designed to take real-time digital human creation from weeks or months to less than an hour, without compromising on quality.
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